quarta-feira, 13 de agosto de 2014

[Opinion] Daily Quests Counters and Charges


Daily quest at Hailol
Doing dailies everyday is close to impossible for those with an unpredictable RL.
Contrary to my last entries this post will be more personal and it's mostly a suggestion of something that could help a lot of Rift (and other MMO's) casual players.

If you are like me then your real life is mostly unpredictable: you don't know when you'll be home tomorrow neither if you'll be able to login and do your dailies and notoriety grinds. Then the day comes when you can't do «that» faction dailies and you think "-Damn it, lost another bazillion notoriety points, I will never have my BiS Cape if I keep going like this"... From this thought to give up on dailies altogether it's just a small step.

It would be awesome if Rift could be more friendly to the casual player. I would love to be able to play on a totally irregular basis and still not lose (well it's not exactly that you lose anything, you just don't earn it) any notoriety or currency. How can Rift achieve this? Daily quest charges.

Daily Quest Charges
Basically this could be done by setting something like 7 charges for each in-game quest that has a repeatable property. Then you could do the same quest 7 times in a row, get your notoriety and currency and be done with it for the week. Of course, for this to work, the daily limit should be set up in a way that it would only limit the number of different quests you can do, otherwise by doing less than three different quests seven times each you would be blocked from doing any more.

Now, this may seem like a good idea, but who wants to do the same quests, sometimes dozens of them, several times in a row? Probably the same people who do seven SLE's in a row (I know, you don't do the «same» expert seven times in a row, but let's be honest: how different from each other are they?). Anyway when I do two or three experts in a row I usually don't do any the next day, so it's just a matter of scheduling and customizing your play time. This "charge" idea is already in place for PvP warfronts and PvE dungeons so why not expand it to dailies?

How to Implement it?
In my opinion it would just be a question of keeping a counter for each daily quest ingame. Each one has an ID that can be used to track this: spend a "charge" everytime you turn in that specific quest; add a "charge" everyday at the reset hour.

The problem with this is that there are hundreds of daily quests ingame and Trion would have to find a feasable way to do this without spending to many resources because each player only does a tiny portion of those hundreds of quests anyway.

How to Keep Track of the Charges?
That would be easy, just like the group quests have "Group (X)" in front of them saying it is a quest intended to be completed by a group of X players it could also have something like "Charges (Y)" or just "(Y)", indicating that that specific quest can still be completed Y more times before the server reset.

Other Unexpected Benefits
In addition to be able to customize your weekly/monthly play time it could have additional positive aspects like being able to help a friend (guildie) completing a quest and still be rewarded for it again even if you had already turned it in that day. And then another friend logs in and you do it again...and again 10 minutes later. You wouldn't have any reason to not help a friend in need (it might be a negative aspect sometimes hum?).

In conclusion I want to say that I would really love to see Trion implementing this, maybe for 3.0, since it has no visible negative aspects and with luck it can be implemented automatically thus saving precious resources.

See you all ingame,
Jimmie@Gelidra.

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